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Friday, September 25, 2009

BATMAN ARKHAM ASYLUM

Batman: Arkham Asylum is an action-adventure stealth video game based on DC Comics' Batman for PlayStation 3, Xbox 360 and Microsoft Windows. It was developed by Rocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment and DC Comics. The PS3 and Xbox versions of the game were released on August 25, 2009 in North America and August 28, 2009 in Europe.[5][6], and the PC version was released on September 15 and 18 of the same year, in North America and Europe, respectively. Square Enix announced that it would publish the game in Japan for Xbox 360 and PlayStation 3 in Spetember.[2]

Batman: Arkham Asylum, written by veteran Batman writer Paul Dini, is based on the long-running comic book mythos, as opposed to most other Batman games which are adaptations of the character in other media besides the source material. The Joker, Batman's archenemy, has instigated an elaborate plot from within Arkham Asylum where many of Batman's other villains have been incarcerated. Batman investigates and comes to learn that the Joker is trying to create an army of Bane-like creatures that threaten Gotham City, and is forced to put a stop to the Joker's plans. Much of the game's characters are voiced by actors from the DC animated universe, in particular Kevin Conroy, Mark Hamill, and Arleen Sorkin reprise their roles as Batman, the Joker, and Harley Quinn, respectively. The game is played as a third-person perspective action-adventure game with a primary focus on Batman's physical combat abilities, his stealth skills to take out opponents quietly, detective skills, and an arsenal of gadgets that can be used in both combat and exploration.


Gameplay

Batman uses detective mode to solve puzzles and follow enemies otherwise unseen throughout the game.

Batman: Arkham Asylum is played as an over-the-shoulder, third-person perspective action-adventure game, similar to Resident Evil 4 and Dead Space.[9][10] The player controls Batman as the masked vigilante makes his way around the island and structures of Arkham Asylum. In addition to running, jumping and crouching, Batman is also able to glide from heights using his cape, and use his grappling hook to ascend short heights or escape and hide from foes on gargoyle statues. In order to track Joker and other archenemies, the player can switch in and out of "detective mode" which activates special visors in Batman's Cowl.[11] In this mode, most of the game world is rendered in darker colors, but objects of interest and people are highlighted, including limited x-ray ability to detect the location of people. Special objects that Batman can interact either directly or with a number of gadgets that are gained over the course of the game are also highlighted. The detective mode can automatically be switched to special scanning modes to track the presence of compounds, fingerprints, and other unique data, which are used to direct the player to the next location to explore.[12]

Gadgets include the batarang, an explosive compound sprayer and detonator, grappling gun, and a frequency scanner that can be used to overload security panels.[12] Some of these can be used both during normal exploration of the game world as well as in combat. The game world, though presented in a linear path, allows for exploration at any time, and recently-acquired gadgets can often be used to access areas that were previously inaccessible. Exploration of the world is prompted by items and clues left by The Riddler for Batman to find; in addition to objects to be collected, some of the Riddler's riddles require the player to seek the item in that area that is the answer to a riddle and scan it with Batman's visor.[9] Solving theses riddles unlocks special content for the game, including challenge levels that tests the player's skill at the game's free-form and "predatory" combat system, as well as character bios, patient interviews and detailed character trophies. Riddles, as well as defeating foes, also lead to experience points, which can then be spent on several possible upgrades to Batman's arsenal, as well as his health and moveset, at any time.

Combat

The game uses a "Freeflow" combat system,[12] accomplished by using three primary buttons: attack, stun and takedown.[10] used to emphasize the primarily-physical system of combat that Batman employs. Additionally, Batman is able to use Batarangs and his Bat-Claw as supplemental combat tools which can help to extend combos. Countering opponent's attacks can also extend this combo; a brief indicator is shown when playing at lower difficulties to indicate when an opponent is ready to attack. By chaining regular and counter-attacks in combos, the player can build up a special experience point multiplier, which increases further if timed well. When this surpasses a specific threshold, the player then has access to an additional special attack that can quickly take down a single foe. Batman can take damage from his foes, and can be knocked out or killed should it fall too low; when combat is completed, Batman regains a portion of his health related to the experience earned in combat. As the game progresses, the player will come up against opponents with knives and stun prods that require different tactics to deal with, as well as Titans that can be ridden on to attack other enemies. Certain enemies will also try to get their hands on guns, requiring the player to stop them from doing so.

The player can also employ "Predator"-type tactics through stealth to improve the odds in their favor. This includes silent takedowns by sneaking up on foes, dropping from overhead perches and snatching a foe into mid-air, or using the explosive compound on destructible objects to knock foes off their feet. Some areas features sections that require the player to employ these tactics to avoid alerting Joker's henchmen and failing to meet an objective. Harder areas, such as the Extreme challenge maps, put explosives on gargoyles generally used to escape out of sight, requiring players to be more stealthy and cautious of their surroundings.

Plot

The Joker attacks Gotham City's Mayor's office, but is foiled by Batman, who escorts him for incarceration at Arkham Asylum. The same night, a mysterious fire at Gotham City's Blackgate Prison has caused several hundred prisoners to be temporarily relocated to Arkham, many of whom were among the Joker's most recent crew. As Batman escorts the guards taking the Joker inside, the asylum's security is overridden by Harley Quinn and the Joker is able to escape and take control of the facility, enlisting the Blackgate prisoners in addition to other rogue characters imprisoned at the asylum. Batman quickly realizes that this has been part of Joker's plan including the Blackgate fire, having double-crossed a security guard to help him escape. The Joker threatens to blow up bombs scattered around Gotham City should anyone attempt to enter Arkham, forcing Batman to work alone; however, Batman is able to rely on Commissioner Gordon and other loyal guards, after Batman is able to free them, to help secure prisoners he has defeated, and Oracle is able to guide him through the Asylum over the radio. Batman is able to gain access to an adjunct of the Batcave he had set up years ago on the island, and is able to use his sleuthing skills to learn of Joker's plan. It is eventually revealed that the Joker is seeking a chemical called Titan that is produced in the asylum, which is based on the same chemical that Bane uses to become super-powerful, though the Titan formula is much more potent. Not only does the Joker plan to use it on the various Blackgate inmates to create an unstoppable army, he plans to dump the waste product into Gotham's water supply, which could have disastrous effects on the city. This also has the side effect of causing Poison Ivy's plants to mutate and take over the island.

Batman, after defeating several of his archenemies, is able to return to the Batcave to create an antidote to Titan, and uses it to destroy the mutated plant life and put a stop to Joker's army. With all of his henchmen defeated, the Joker invites Batman to his "party", where Batman sees Joker holding and manipulating Scarface and sitting upon a throne of mannequins. Joker then reveals that he has recaptured Gordon and attempts to shoot Gordon with a Titan-filled dart. Batman jumps in front of it, taking the injection himself. With Batman attempting to resist the change, Joker feels defeated. He shoots himself with the Titan gun and becomes a massive monster. Joker proudly displays himself to news choppers before Batman defeats him in a final battle. As he transforms back to normal and is taken back to his cell, the staff regains control of the asylum. Batman then hears that Two-Face is robbing the Second National Bank of Gotham. Batman summons the Batwing, and flies away towards Gotham. Following the credits a box stamped with the word Titan is seen floating in the water, upon which a hand (that randomly alternates between Scarecrow, Killer Croc, and Bane) rises from the water and grabs the box.

Characters

Batman performs a glide kick on Victor Zsasz.

Batman[13], along with allies Oracle[13] and Commissioner Gordon[13] appear in the game. In addition to the Joker, Harley Quinn, and Poison Ivy,[14] Batman encounters other foes. Batman is forced to defend himself from an enraged Bane,[15] sneak up on Mr. Zsasz before he can harm innocent guards and doctors,[16] battle his way through hallucinogen-induced nightmares brought about by the Scarecrow,[11][17][18] and silently collect samples from Ivy's plants located in Killer Croc's lair without disturbing Croc.[19] The Riddler does not appear in the game, but communicates to Batman to challenge him to find the hidden clues he has placed around the island.[13][20] Other Batman allies and enemies are presented in the game as character information that can be unlocked from finding the Riddler's clues, often by finding objects or areas based on that character such as a collection of umbrellas (representing The Penguin) or posters revolving around Two-Face.

Several voice actors reprise their roles from the DC Animated Universe TV shows. In particular, Batman is voiced by Kevin Conroy,[11] the Joker by Mark Hamill,[21] and Harley Quinn by Arleen Sorkin,[11] who voiced these parts in Batman: The Animated Series.

Development

The story was co-written by Paul Dini (Batman: The Animated Series, Detective Comics)[11] while Wildstorm crafted the appearances of the characters.[11] The game is based on the 70-year Batman franchise as a whole rather than being tied to any particular media adaptation. Arkham runs on Epic Games Unreal Engine 3.[23][24][25] The Windows version makes use of Microsoft's Windows Live service, allowing players to earn gamerscore, as well as the nVidia PhysX engine for improved physics.[4] In April 2009 ads began appearing in the PlayStation Network service advertising the ability to play as the Joker.[26] IGN later confirmed that the Joker would be available for the PS3 as a free download from PlayStation Store,[27] but would only be playable in the challenge maps.[27][28] PlayStation 3 players can unlock the Batcave Outpost personal apartment as well as Batman's suit, gadgets, and the Batmobile for use in the PlayStation Home online community.[29] A demo of the game was released on the PlayStation Store on August 6, 2009 and Xbox Live and PC on August 7.[30] According to the news ticker on the game's main menu screen, Rocksteady has announced that new free DLC will be available on September 17, 2009. [31] The first DLC is the 'Insane Night' Map Pack, which features the 'Totally Insane' FreeFlow Combat map and the 'Nocturnal Hunter' Predator map. The second free pack, 'Prey In The Darkness', was released on September 23, 2009, containing two more maps. The downloadablce content is only available for the PlayStation 3. [32]

A Collector's Edition has been released by GameStop.[33] The package features a 14 inch Batarang in the style of the game, a 50 page character journal, a bonus disc which includes interviews with voice actors, an exclusive Crime Alley challenge map, and a Batarang Box Set.[34] Additionally, an exclusive preorder challenge map from Gamestop was announced called Dem Bones. It places Batman under the influence of Scarecrow's 'fear toxin' causing him to hallucinate and all the enemies to be seen as skeletons. [35]



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NFS Shift

Need for Speed: Shift is the 13th installment of the long-running racing video game franchise Need for Speed published by Electronic Arts. It was announced in January 2009 as part of a three-game announcement that includes Need for Speed: Nitro and Need for Speed: World Online.[3] Shift was developed by Slightly Mad Studios—who, under their former name Blimey! Games helped develop GT Legends and GTR 2 together with SimBin Studios. In the new franchising model for the series adopted by EA, Shift takes its place focusing on simulation racing and realistic drifting rather than the arcade racing of previous titles in the series. It abandons the street racing formula of previous games and focuses on simulating the "true" driver experience

Development

[hide]System Requirements

Requirements
Windows
Operating System Windows XP (Service Pack 3) or Windows Vista (Service Pack 1) / Windows 7
CPU Intel Core 2 Duo 1.6 GHz or faster
Memory 1.0 GB (Windows XP)

1.5 GB (Windows Vista/Windows 7)

Hard Drive Space 6 GB of free space
Graphics Hardware ATI Radeon X1800 XT 512MB or greater, NVIDIA GeForce 7800 GT 256MB or greater.
Sound Hardware DirectX 9.0c compatible
Network 512 Kbps or faster
Input Device(s) DualShock 3, Xbox 360 controller
keyboard, mouse, Wheel
In-game screenshot.[4]

According to an interview from Shift's producer, Geever, the game has been in development for two years. He also mentioned that the game will feature a new "Driver experience". G-force will play an important role in the game, as it will affect both the player and the AI. The in-car view will also return, making its first appearance in a Need for Speed game since Porsche Unleashed. The in-car view will be highly detailed, and it will be possible to see the driver changing gears and moving his head to get a better view of the mirror. The crashes will affect the players visuals. While crashing, there will be a temporary blur on screen. The sound aspect will have detailed car crash sound, as well as a sharp gasp of breath from the driver before a collision. [3]

Gameplay

Car customization

The car customization options will include cosmetics as well as performance mods and will be more in depth, affecting aspects such as alignment, aerodynamics, tires, brakes, differential, and gears.[5] Nitrous will also be an option for tuning, but different from previous Need for Speed games as it will be simulated more realistically.[5] It will be also possible to customize both the interior and the exterior of the car.

Tracks

The game will also feature both fictitious tracks and real-life tracks such as Brands Hatch.[3]

Race types

Races types in Need For Speed: Shift range from traditional circuit races, Point-to point sprints & Time trials to specialized race events like Drifting events and Car battle modes.

Features

  • Physics model of NFS: Shift is based on those of the “Ferrari Project”
  • Eero Piitulainen of Richard Burns Rally has developed a totally new tyre-physics model which is mainly responsible for the new physics
  • The difference between the 3 physics-models is in assist levels, while the lowest setting will provide around 10% of more tyre grip for beginners
  • Professional setting will require a wheel in order to successfully manage throttle/braking and steering inputs
  • Shift will feature different car classes - from normal cars like the Golf GTI up to racing cars like the Aston Martin DBR9
  • All cars can be upgraded and tuned from the inside-out
  • Most tracks are licensed European and American circuits with few fictional tracks
  • There will be few city-circuits
  • Head-physics is the key difference point to other titles[6]
  • The career mode will span over a total of 125 events

Cars

The game features 72 fully-licensed cars, ranging from classic cars to modern sport cars. Cars in the game include the Bugatti Veyron, Mercedes-Benz SLR McLaren, Pagani Zonda, Corvette Z06, Ford GT, Honda S2000, Mazda RX-7 FD, Nissan Skyline GT-R 34 and Toyota AE86. [7] Electronic Arts announced on May 29 that the featured car for the cover of the game would be the 2009 BMW M3 GT2.[8

Soundtrack

The soundtrack of Shift will remain similar to that of EA's prior driving sim, Need for Speed: ProStreet, featuring a scored soundtrack rather than a general track list[9] as is seen in previous titles such as Need for Speed: Most Wanted, and Need for Speed: Carbon. Below is the list of the game's soundtrack[10]:

Need for Speed: Shift soundtrack
# Title Artist Length
1. "Kalemba (Wegue-Wegue)" (feat. Pongolove) Buraka Som Sistema
2. "Pieces" (feat. Plan B) Chase & Status
3. "Ghosts N Stuff" Deadmau5
4. "Anything 'Cept the Truth" Eagles of Death Metal
5. "Insight (The Nextmen Remix)" (feat. Asheru) Fort Knox 5
6. "I Dread the Night" Gallows
7. "This Time We Stand" In Case of Fire
8. "Pull Up" Jamal
9. "Paranoid (Part 2)" Kanye West
10. "Underdog" Kasabian
11. "The Streets are Ours" The King Blues
12. "Te Convierto" Mala Rodriguez
13. "Mean Street" Mando Diao
14. "Click Click" (feat. E-40) MSTRKRFT
15. "Whachadoin?" (feat. Spank Rock, M.I.A., Santigold, and Nick Zinner) N.A.S.A.
16. "Run With the Wolves" The Prodigy
17. "Lost Weekend" (feat. Mike Patton) The Qemists
18. "Transmitter" Regular John
19. "Under Control" Rootbeer
20. "Electro 411 (Lies in Disguise Mix)" Shinichi Osawa
21. "Baditude" Spoon Harris & Obernik
22. "Dogonim" Tokio
23. "Oh What Have You Done" Twisted Wheel
24. "High Life" (feat. Sway) Two Fingers

Marketing

In addition to the standard edition, a Special Edition of Need For Speed: Shift will be released. The Special Edition features numerous bonuses over the standard edition, including exclusive packaging, a Need For Speed: Shift poster, and an unlockable car and race which are redeemable online.[11]

To promote the game in Australia, a TV special, Need For Speed: Shift Challenge was broadcast on One HD before the game's release. The special pitted two teams of Australian athletes against each other in both the game and at Oran Park Raceway.[12]






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