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Friday, September 25, 2009

NFS Shift

Need for Speed: Shift is the 13th installment of the long-running racing video game franchise Need for Speed published by Electronic Arts. It was announced in January 2009 as part of a three-game announcement that includes Need for Speed: Nitro and Need for Speed: World Online.[3] Shift was developed by Slightly Mad Studios—who, under their former name Blimey! Games helped develop GT Legends and GTR 2 together with SimBin Studios. In the new franchising model for the series adopted by EA, Shift takes its place focusing on simulation racing and realistic drifting rather than the arcade racing of previous titles in the series. It abandons the street racing formula of previous games and focuses on simulating the "true" driver experience

Development

[hide]System Requirements

Requirements
Windows
Operating System Windows XP (Service Pack 3) or Windows Vista (Service Pack 1) / Windows 7
CPU Intel Core 2 Duo 1.6 GHz or faster
Memory 1.0 GB (Windows XP)

1.5 GB (Windows Vista/Windows 7)

Hard Drive Space 6 GB of free space
Graphics Hardware ATI Radeon X1800 XT 512MB or greater, NVIDIA GeForce 7800 GT 256MB or greater.
Sound Hardware DirectX 9.0c compatible
Network 512 Kbps or faster
Input Device(s) DualShock 3, Xbox 360 controller
keyboard, mouse, Wheel
In-game screenshot.[4]

According to an interview from Shift's producer, Geever, the game has been in development for two years. He also mentioned that the game will feature a new "Driver experience". G-force will play an important role in the game, as it will affect both the player and the AI. The in-car view will also return, making its first appearance in a Need for Speed game since Porsche Unleashed. The in-car view will be highly detailed, and it will be possible to see the driver changing gears and moving his head to get a better view of the mirror. The crashes will affect the players visuals. While crashing, there will be a temporary blur on screen. The sound aspect will have detailed car crash sound, as well as a sharp gasp of breath from the driver before a collision. [3]

Gameplay

Car customization

The car customization options will include cosmetics as well as performance mods and will be more in depth, affecting aspects such as alignment, aerodynamics, tires, brakes, differential, and gears.[5] Nitrous will also be an option for tuning, but different from previous Need for Speed games as it will be simulated more realistically.[5] It will be also possible to customize both the interior and the exterior of the car.

Tracks

The game will also feature both fictitious tracks and real-life tracks such as Brands Hatch.[3]

Race types

Races types in Need For Speed: Shift range from traditional circuit races, Point-to point sprints & Time trials to specialized race events like Drifting events and Car battle modes.

Features

  • Physics model of NFS: Shift is based on those of the “Ferrari Project”
  • Eero Piitulainen of Richard Burns Rally has developed a totally new tyre-physics model which is mainly responsible for the new physics
  • The difference between the 3 physics-models is in assist levels, while the lowest setting will provide around 10% of more tyre grip for beginners
  • Professional setting will require a wheel in order to successfully manage throttle/braking and steering inputs
  • Shift will feature different car classes - from normal cars like the Golf GTI up to racing cars like the Aston Martin DBR9
  • All cars can be upgraded and tuned from the inside-out
  • Most tracks are licensed European and American circuits with few fictional tracks
  • There will be few city-circuits
  • Head-physics is the key difference point to other titles[6]
  • The career mode will span over a total of 125 events

Cars

The game features 72 fully-licensed cars, ranging from classic cars to modern sport cars. Cars in the game include the Bugatti Veyron, Mercedes-Benz SLR McLaren, Pagani Zonda, Corvette Z06, Ford GT, Honda S2000, Mazda RX-7 FD, Nissan Skyline GT-R 34 and Toyota AE86. [7] Electronic Arts announced on May 29 that the featured car for the cover of the game would be the 2009 BMW M3 GT2.[8

Soundtrack

The soundtrack of Shift will remain similar to that of EA's prior driving sim, Need for Speed: ProStreet, featuring a scored soundtrack rather than a general track list[9] as is seen in previous titles such as Need for Speed: Most Wanted, and Need for Speed: Carbon. Below is the list of the game's soundtrack[10]:

Need for Speed: Shift soundtrack
# Title Artist Length
1. "Kalemba (Wegue-Wegue)" (feat. Pongolove) Buraka Som Sistema
2. "Pieces" (feat. Plan B) Chase & Status
3. "Ghosts N Stuff" Deadmau5
4. "Anything 'Cept the Truth" Eagles of Death Metal
5. "Insight (The Nextmen Remix)" (feat. Asheru) Fort Knox 5
6. "I Dread the Night" Gallows
7. "This Time We Stand" In Case of Fire
8. "Pull Up" Jamal
9. "Paranoid (Part 2)" Kanye West
10. "Underdog" Kasabian
11. "The Streets are Ours" The King Blues
12. "Te Convierto" Mala Rodriguez
13. "Mean Street" Mando Diao
14. "Click Click" (feat. E-40) MSTRKRFT
15. "Whachadoin?" (feat. Spank Rock, M.I.A., Santigold, and Nick Zinner) N.A.S.A.
16. "Run With the Wolves" The Prodigy
17. "Lost Weekend" (feat. Mike Patton) The Qemists
18. "Transmitter" Regular John
19. "Under Control" Rootbeer
20. "Electro 411 (Lies in Disguise Mix)" Shinichi Osawa
21. "Baditude" Spoon Harris & Obernik
22. "Dogonim" Tokio
23. "Oh What Have You Done" Twisted Wheel
24. "High Life" (feat. Sway) Two Fingers

Marketing

In addition to the standard edition, a Special Edition of Need For Speed: Shift will be released. The Special Edition features numerous bonuses over the standard edition, including exclusive packaging, a Need For Speed: Shift poster, and an unlockable car and race which are redeemable online.[11]

To promote the game in Australia, a TV special, Need For Speed: Shift Challenge was broadcast on One HD before the game's release. The special pitted two teams of Australian athletes against each other in both the game and at Oran Park Raceway.[12]






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